Best Combat Mods Skyrim

Is Skyrim the most modded game of all time? It's definitely up there. There are over 60,000 mods out there, and modders are still creating new, ambitious projects. Just about any change, tweak. As the title states, what animations- whether a single file or a compilation of different files maintain stability while giving Skyrim a new violent vibe? Im really asking for the more manly combat animations, as I play a male PC in this game. Ive tried a couple of combinations from other mods, b.

Combat and magicPhenderix’s Magic Evolved flings 400 new spells into your magical repertoire. You can expand your arcane arsenal with blood magic, druidic spells and all sorts of new stuff that can then be combined to create even more powerful results.

Cast some lightning magic on someone you just soaked with water magic, for instance, and you’re going to do a bit more harm. You can even clone enemies, turn them into chickens or break the laws of time and space. They’re customisable, too! You can change how they look, and while that has no practical benefit, being a wizard is at least 50% showmanship.Apocalypse has fewer spells, but boy are they fun. You can summon tornadoes and volcanoes, rip ghosts out of corpses and send them towards enemies or trap people in mystical prisons. The handiest, however, are often the more mundane spells, like being able to find gold veins or conjuring up spectral bridges that transport you across large gaps.

OK, that’s not mundane at all. The mod neatly slots into the game and feels like a natural extension of the existing magic system, but a lot more creative.Wildcat and Smilodon are combat overhaul mods for Original Flavour Skyrim and Skyrim Special Edition respectively, both created by EnaiSiaion (they also made Apocalypse).

There are some differences between the versions, but both improve combat AI and introduce attacks of opportunity and timed blocking. Generally, combat is faster and more deadly, with weapons dealing more damage. It’s designed to be tinkered with, however, so don’t just stick with the default settings if you’re finding them a bit too tricky.VioLens lets you customise your killmoves, both melee and ranged, letting you decide how often they appear and what move each weapon triggers. You can create different profiles and tweak things like decapitations, slow motion, and what you see when you’re in first-person or third-person mode.

If you want to give your fights some extra cinematic flair, this is a good way to go about it.Swap out the boring vanilla idle weapon animations for something a bit fancier. Pretty Combat Animations lets you pick from full animation sets that change what your character looks like when they run, walk and sneak while armed (or unarmed, if you’re just using your fists).

You’ll look dangerous even when you’re just standing around.

This is a light script-free combat mod and difficulty increaser. It is made to complement and work with the three major combat overhauls:,. It can be run on its own and is balanced on its own but you will miss out on several features that the full-featured combat overhauls provide. It even works well with Skyrim Redone (SkyRe) and ASIS but there are minor, non-game breaking differences.This mod was designed to be compatible with nearly everything. No NPC records, perks, or leveled lists were modified. All of the magic of this mod is accomplished through combat styles, game settings, and NPC Spells (player spells are unaffected).Combat Evolved changes nearly every aspect of combat.

Combat is more difficult, realistic, and challenging! Enemies are more aggressive and are smarter. Enemies will generally pose a higher level of challenge for the player at all levels.This mod makes combat more dangerous and unforgiving.

One of my biggest complaints in vanilla Skyrim and even with the popular combat mods out there is that once you hit level 30 and above combat is a joke and the player is nearly invincible. With my mod enemies are a threat at any level. No longer can you have four enemies all beating on you while you don't move an inch or have a care in the world.Stagger, knockdown, enemy skills, and enemy damage (and much more) are all enhanced to be more immersive and realistic. If you don't move around, dodge, and actively use your brain you will die a painful death. Combat sneaking has also been improved to be more difficult. No longer can you snipe enemies at range and wipe them all out.Enemies will actively try to surround the player and attack. They will also bash and block more often and attempt to dodge attacks.

Magic attacks are no longer a joke above level 30. You will feel it when attacked with magic now. Maximum magic resistance and armor rating have been reduced. Creature poison is also a lot more dangerous.

Being poisoned by a giant spider no longer does less damage than spilling a hot drink in your lap!In order to maintain balance with the popular combat overhauls I had to overwrite a few of their settings. At first I tried to avoid this and not touch any of their settings but balancing the mod became impossible. Yes, this mod could be improved if I edited NPC records and leveled lists, however, the entire goal of this mod was to have it fit in with virtually any load order and not be a compatibility nightmare.Limitations:There are some encounters that have fixed levels and will be substantially lower in level than the player. This is a known issue and won't be corrected by this mod since it falls outside its scope.

Enemies that are leveled with the player should pose a greater challenge.No mod will make enemy behavior 100% realistic. There are numerous limitations with the AI engine Skyrim has given us!

All I can hope to do is to improve the experience.Magic:NPC spells are more powerful yet player spells are left unchanged. In order to balance player magic with NPC magic I recommend that players install one of the popular magic mods. The lightest of these is which I have used for several years with good success. More elaborate solutions are available such as and which work well also.Important:Many users will find that they need to lower the game difficulty by one setting which will, in most cases, still provide an increase in overall difficulty with this mod enabled. There is no longer a need to crank up the difficulty level to have challenging combat.

I recommend that most users play on Adept or lower difficulty when starting a new game and then bump up the difficulty setting one notch once they reach level 20-30. I used to play on Master or Legendary difficulty setting before I developed this mod and now play on Expert. Please lower the game difficulty by one notch after installing Combat Evolved. If combat is still too difficult then lower it one more notch. Most users will find that if they lower the game difficulty setting by one notch the mod still provides a 25% - 50% increase in overall game difficulty from what they were using on the higher difficulty setting.Players having difficulty with magic doing too much damage should read and follow this guide:Enjoy the Combat Evolved experience! Prepare to have your ass handed to you!

This mod is compatible with nearly everything including the three major combat overhauls:,. I didn't touch any dragon combat styles or settings so it should be 100% compatible with all dragon mods.This mod is compatible with Revenge of the Enemies, Supernatural AI, SkyRe, ASIS, SkyTEST, SPERG, and Skyrim Unleashed as long as you place Combat Evolved after these mods including all of their patches.Thanks to the efforts of raulfin we now have a Combat Evolved - Skyrim Redone Edition. Please use this version if using Skyrim Redone (SkyRe).I released a modular version of Combat Evolved so that players can pick and choose what features they want and don't want. This also helps greatly with compatibility when players have a different mod to handle certain features (stealth, magic, poison, difficulty, etc.).Questions about CompatibilityCombat Evolved was designed from the beginning to be compatible with just about everything. This design was not an afterthought. Combat Evolved only touches Combat Styles, Game Settings, Enemy Spells, and Enemy Poison. If your mod doesn't touch these areas then it should be fully compatible.

You can easily compare both mods in TES5Edit to check for potential conflicts. I've done this repeatedly when players ask me if a certain mod is compatible that I'm not familiar with.

Wildcat Combat Of Skyrim

Players can easily do this themselves as there is no magic in it and is a simple process.Sneak & Stealth OverhaulsEven though Combat Evolved now includes a minor sneak/stealth overhaul, players can still use their favorite sneak or stealth overhaul with Combat Evolved. Just place it after Combat Evolved in the load order so it will overwrite most of Combat Evolved sneak settings.RequiemIf using Requiem you need to place Combat Evolved before it in the load order so that Requiem can overwrite any conflicts. Requiem has a vastly different approach to combat and you will only get roughly 33% of the benefits of this mod. It handles damage in a unique way and is different than any other combat overhaul that I've seen. Because of this Requiem is incompatible with many mods. I've examined it closely in TES5Edit and it almost seems as if the author wanted it to be this way. You will get most of the Combat Style improvements and a few of the combat tweaks but Requiem will overwrite most of everything else.

For this reason Requiem has to be placed after Combat Evolved in the load order. Combat Evolved was designed from the beginning to be as compatible as possible and fit into virtually any load order. Requiem is one of the few mods it has compatibility issues with.Perkus Maximus (Perma)Perkus Maximus (Perma) is fully compatible with Combat Evolved! I did a detailed examination of both mods and compared them in TES5Edit.

There are three minor differences in the Thief module (sneak settings) and one minor difference in the Warrior module (bash reach). Combat Evolved can be placed before or after Perkus Maximus (Perma) in the load order. The four minor differences don't come close to needing a compatibility patch.If you want slightly harder stealth place Combat Evolved after Perma.

Best Combat Mods Skyrim Special Edition


If you want slightly easier stealth place Combat Evolved before Perma.WildcatWildcat is very similar to Combat Evolved. Both mods edit the same combat styles and most of the same gameplay settings. They can be placed in the same load order, however the last combat mod will overwrite most of the settings of the other. For this reason it is recommended to only run one or the other. If you do run them both then place the combat mod that you want to take precedence after the other one in your load order (last mod always wins if there are conflicts). There are several features in both mods that do not overlap such as poison and spells in Combat Evolved and timed blocking in Wildcat. ERSO 30 - Better Enemy AI (we modify the same combat styles) - And yes, they are different.

I have no intention of getting banned from the Nexus like others. I fully understand that two other authors have tried to copy this mod (identical or nearly identical) and place it on the Nexus which they got banned for. Chicken soup for the soul. It took me many painful hours to rebuild all the vanilla combat styles to my satisfaction.Differences between Combat Evolved and ERSO 30 - Better Enemy AIThey are both large improvements over vanilla.

Overall, I feel that my Combat Styles are better and will provide the player with great AI and maximum challenge. ERSO Enhanced Enemy AI has excellent combat styles also and is a great mod, no question. Combat Evolved replaces it though and you won't get any benefit from running both. My combat styles allow more actor types to dual wield.

Mine are also fully compatible with Extensible Follower Framework (EFF). Mine are also tuned to work in harmony with my combat settings and tweaks. For example, if you were to place ERSO below Combat Evolved in the load order some enemies would be overpowered while some would be too weak. Mine are completely tuned and balanced for Combat Evolved.ERSO Enhanced Enemy AI only changes Combat Styles and nothing else. I modify the combat styles plus a lot more (see the Description section above). Place this mod towards the end of your load order or after all combat, creature, and encounter mods and their patches. Requiem users should place Combat Evolved before Requiem in the load order.BOSS and LOOT will not sort Combat Evolved properly.

You must create a custom rule and place it towards the end of your load order.Here is an example load order. I am NOT telling players to install all of these mods, this is just an example:Rebirth Monster (Revenge of the Enemies)Deadly Combat, or Duel - Combat Realism, or Ultimate CombatSkyRe (all modules that you want except for reproccer)Combat Evolved or Combat Evolved - Skyrim Redone EditionAll Sneak & Stealth OverhaulsAll Magic mods such as Simple Spell Scaling, or Empowered Magic, or Better MagicASISSkyRe Reproccer. Remove 'Combat Evolved.esp' - Since this mod touches no NPC records or leveled lists it is generally safe to uninstall if you don't like the changes.Version 2.4bFixed an issue that could cause flying dragons to breath a breath of smoke instead of fire (huge kudos to LordMala for identifying this bug!)Version 2.4aFixed an issue that could potentially cause 'no AI' / 'unaggressive actors' if an actor was spawned via script and not in the normal fashion (huge kudos to FishBiter for identifying this illusive bug!