Mc Command Center Download Sims 4

If you were left wondering where is, the good news is it has not disappeared. The creator of this magnificent mod has moved their work over to their, and to support their work.Thank you for considering supporting my work on the Sims 4! My goal with MC Command Center was to provide missing story progression to the Sims 4 as well as give the player the ability to fine-tune their playing experience to be more “fun” for their play-style.All releases can be found at. Questions can be asked on the channel and the channel on the Discord server we have set-up for this (Thanks to Gusti for the help on that!!).

Yup, let me get this last night over with at work, and this week, I'll do something about that. (Suggestions, anybody?)I haven't even downloaded it yet. Another tomorrow thing, I'm still sleep-bleary.Thanks @Snugglypoo4 for doing it! Wonder if anybody else'll toss one out?Speaking of Troubleshooters and Links, here's a general note to EVERYBODY. Check out the last page of the troubleshooter pdf, it's a list of links I've found to be very helpful as I've played Sims4. If you didn't keep it, there's a link in my sig.No need to convert my DOC to PDF.

Command

I did it myself using MS Word. I checked it and all links are working. If it's OK I can host the German PDF on my website and provide the link to it.Well, Heidi suggested to translate the Troubleshooter PDF, so I suppose she's already working on it.Deaderpool5th Dec 2016 9:27 PM. I wanted to make a suggestion/request for a couple of features in your awesome mod.

First is I was wondering if you could make it possible to have a an active club of only one member? Or even go the other way and increase the number of club members you can have in a club over the current limit of 8?

Earlier Sims 4 versions may not be compatible so we often do not support anything below the specified version here! Download Here: MC Command Center - All Modules Version 6.3.0. MC Woohoo - Version 6.3.0 (optional if MC Woohoo features are wanted) All Translations available for 6.3.0 currently include: German - Thanks, Bonxie! Polish - Thanks. For Last Exception errors, those are rarely ever caused by MCCC. Those are almost always caused by out-of-date mods/cc. The most recent LastExceptions.txt file from the Sims 4 folder can be uploaded to our general support channel (and someone maybe able to give some suggestions there on what could be causing it. For Last Exception errors, those are rarely ever caused by MCCC. Those are almost always caused by out-of-date mods/cc. The most recent LastExceptions.txt file from the Sims 4 folder can be uploaded to our general support channel (and someone maybe able to give some suggestions there on what could be causing it.

The second request/suggestion would be in the 'stop irritating behavior' list. When a sim gets embarrassed they run off and cry in bed or a closet. Would be great if you could have an option to stop them from doing that.Snugglypoo45th Dec 2016 10:17 PM.

I hope this is an easy problem because I'm sure I've managed to do something silly, but I can't get this mod to work for me. I've downloaded and re-downloaded this mod a few times over the last few days after freshly installing TS4, but I think I'm managing to get something wrong. When I check in-game what CC I have installed, MC shows up under packages, but not under scripts. I've put all my MC files into their own (one-level) subfolder and it looks like it's apparently supposed to.

Is it possible I've just missed some step? Scripts mods are enabled.Sorry if this is a quick-fix common issue, I've been reading the comments but didn't spot anything.:o Any help would be much appreciated!!egwarhammer6th Dec 2016 1:09 AM. I hope this is an easy problem because I'm sure I've managed to do something silly, but I can't get this mod to work for me. I've downloaded and re-downloaded this mod a few times over the last few days after freshly installing TS4, but I think I'm managing to get something wrong. When I check in-game what CC I have installed, MC shows up under packages, but not under scripts. I've put all my MC files into their own (one-level) subfolder and it looks like it's apparently supposed to.

Is it possible I've just missed some step? Scripts mods are enabled.Sorry if this is a quick-fix common issue, I've been reading the comments but didn't spot anything.:o Any help would be much appreciated!!If you've gone through the Troubleshooter PDF, there are steps you can try to get things going. If you haven't, Deaderpool's troubleshooting info from HERE is copied into the last 2 pages of the PDF before the last Links page. Something in that help document SHOULD help you get unstuck.If not, look at the BOTTOM of DP's troubleshooting info, there's a list of files and pictures you could provide us here, that would help us answer questions, rather than trying to fly blind like this.

Show us what you're looking at. Sometimes the devil is in the details.Thanks!drrshorts6th Dec 2016 2:20 AM. If you've gone through the Troubleshooter PDF, there are steps you can try to get things going.

If you haven't, Deaderpool's troubleshooting info from HERE is copied into the last 2 pages of the PDF before the last Links page. Something in that help document SHOULD help you get unstuck.If not, look at the BOTTOM of DP's troubleshooting info, there's a list of files and pictures you could provide us here, that would help us answer questions, rather than trying to fly blind like this. Show us what you're looking at. Sometimes the devil is in the details.Thanks!Thanks for getting back to me so fast!I managed to fix it, the mods didn't want to work inside any sub-folders at all. Wish I had thought to do that first. Thanks again.Deaderpool6th Dec 2016 2:28 AM. I wanted to make a suggestion/request for a couple of features in your awesome mod.

First is I was wondering if you could make it possible to have a an active club of only one member? Or even go the other way and increase the number of club members you can have in a club over the current limit of 8? The second request/suggestion would be in the 'stop irritating behavior' list. When a sim gets embarrassed they run off and cry in bed or a closet.

Would be great if you could have an option to stop them from doing that.For the embarrassed option, I doubt I'll do anything about that because you can buy an aspiration reward that prevents your Sim from ever getting embarrased.that prevents it from happening and it's already built into the game. Maybe not the exact desired method of getting around it, but it's easy enough.I have a TO DO to look at removing 8 Sim limit on clubs for them to be active. I don't know if it is possible. If it is possible, it's probably a tuning file mod rather than a script mod, but I have a research item to look into it anyway so I will. I don't see me trying to make more than 8 Sims in a club. I believe there are already tuning mods that do that. If there are not, I don't think I'll try to do it.

I've seen enough code around the clubs to know that they are not as moddable as a lot of things and, as such, don't see me spending time trying to work-around the limits they have in place. I could be wrong and it may be very simple to do.and I may reverse my thought and do it, but that's how I feel about it right now.Thanks!egwarhammer6th Dec 2016 4:21 AM. Hello Deaderpool, first i wanna tell you how i adore you for provide us mc comander,TheSims4 wuld not be playable if there is not your mod and i have one question. Do you know how to make custom movie.for example.take some trailer r real movie from you tube and put on sims tv so they can wach like one of the movie they alredy have? I was try to find some tutorials r even finish mod with movies to put in game but unsuccessfully NOTHINGNo, sorry. I don't really do anything with the in-game resources like animations or movies or things like that. I only work with the scripts.

It's a cool idea. I remember in the Sims 3 how you could actually record your own video and then watch it later. That would even be nice if you could do that again. I'd be pretty surprised if they ever add anything like that into Sims 4, though.dragankordicns6th Dec 2016 2:12 PM.

I can answer this. I was having some issues with mods conflicting, so I took MC Command Center out of my game. I just put it back in, and my pregnant sim disappeared! I thought it might be another conflict, so I took out all of my other mods, leaving in MC Command Center, and she's gone again! I think it might be because I have a mod to allow a larger household than 8 sims and I had eight sims already. Do you have any ideas of how to fix this?

I love the mod!REdownload/reinstall. It was updated since you did that.nikipoo196th Dec 2016 10:55 PM. No conflicting mods, probably an EA patch problem.There was a new patch today, too. After you update, how about deleting your localthumbcache file and doing a game Repair, before you load it up? I repair mine pretty regularly after patches. It might help with the beds thing, it certainly won't hurt to try it.You said no conflicting mods. You didn't mention what mods you have, or what cc you have, if any.As an aside, not pointed at anybody in particular, 'I've tried everything' bugs me in general, because players usually.haven't.

And we can't see what you're looking at. Y'know?Sometimes, the devil is in the details.Deaderpool6th Dec 2016 11:25 PM. I was having some issues with mods conflicting, so I took MC Command Center out of my game.

I just put it back in, and my pregnant sim disappeared! I thought it might be another conflict, so I took out all of my other mods, leaving in MC Command Center, and she's gone again! I think it might be because I have a mod to allow a larger household than 8 sims and I had eight sims already. Do you have any ideas of how to fix this? I love the mod!Like EG said, this is specifically what version 3.0.3 was released to fix.

You have to get 3.0.3 of all of the modules to prevent this. Thanks!Misfit2036th Dec 2016 11:34 PM. There was a new patch today, too.

After you update, how about deleting your localthumbcache file and doing a game Repair, before you load it up? I repair mine pretty regularly after patches.

It might help with the beds thing, it certainly won't hurt to try it.You said no conflicting mods. You didn't mention what mods you have, or what cc you have, if any.As an aside, not pointed at anybody in particular, 'I've tried everything' bugs me in general, because players usually.haven't.

And we can't see what you're looking at. Y'know?Sometimes, the devil is in the details.I just have custom hair and clothes. None of which are script modsegwarhammer7th Dec 2016 12:05 AM. I just have custom hair and clothes. None of which are script modsThat's the problem. You have OUTDATED cc files.

Put a copy of your game save file on your desktop so you can put it back and not lose your working cc.Then, take EVERYTHING OUT of MODS except for your Resource cfg file and your /MC files. ALL that cc needs to be layered back in a little at a time, to see WHAT broke. Something did. CC is NOT safe from patches.(When I say everything, folks, I don't mean every mod. I mean every THING.)Script files and package files are all EXTRA content, and ALL could break after ANY patch from EA.When you find what you have that broke, please let me know. There's a list on officials I'm helping add updates to, here:Once you're back down to WORKING files, put your real game back in.

You won't lose as much as you would by using that copy to fix things. Hopefully you'll find it's just one or two things that have broken for you.

Good luck!nikipoo197th Dec 2016 1:20 AM. That's the problem. You have OUTDATED cc files. Put a copy of your game save file on your desktop so you can put it back and not lose your working cc.Then, take EVERYTHING OUT of MODS except for your Resource cfg file and your /MC files.

ALL that cc needs to be layered back in a little at a time, to see WHAT broke. Something did. CC is NOT safe from patches.(When I say everything, folks, I don't mean every mod. I mean every THING.)Script files and package files are all EXTRA content, and ALL could break after ANY patch from EA.When you find what you have that broke, please let me know.

There's a list on officials I'm helping add updates to, here:Once you're back down to WORKING files, put your real game back in. You won't lose as much as you would by using that copy to fix things. Hopefully you'll find it's just one or two things that have broken for you. Good luck!It isn't anything in the cc AGH I'M GOING CRAZYI appreciate all of your advice btwLunarRose7th Dec 2016 1:48 AM. That's the problem.

You have OUTDATED cc files. Put a copy of your game save file on your desktop so you can put it back and not lose your working cc.Then, take EVERYTHING OUT of MODS except for your Resource cfg file and your /MC files. ALL that cc needs to be layered back in a little at a time, to see WHAT broke. Something did.

CC is NOT safe from patches.(When I say everything, folks, I don't mean every mod. I mean every THING.)Script files and package files are all EXTRA content, and ALL could break after ANY patch from EA.When you find what you have that broke, please let me know. There's a list on officials I'm helping add updates to, here:Once you're back down to WORKING files, put your real game back in. You won't lose as much as you would by using that copy to fix things. Hopefully you'll find it's just one or two things that have broken for you.

Good luck!It was a residual file. THANK YOU SO MUCH OMGDeaderpool7th Dec 2016 2:09 AM. I'm beginning to think Dresser may need a revisit.Here's ONE reason.Outfit OutfitCategory.EVERYDAY0:Hair: 0x023af3Head: 0x00229c4: 0x024237Top: 0x020207WHAT is 4?:New: for one thing.And I looked at my one alien in CAS. Still trying to figure THAT out. She has 2 faces in the choice bar, two complete sets of clothes in CAS (both 'look' human but I couldn't edit the name in 'alien' I guess?). Dresser only saw one set. I haven't played her to switch her into alien Live, she's a chef.

I don't particularly want to lose that. I'll dig deeper when I get another alien.BUT, (full disclosure) I haven't tried anything with JUST MC in, yet, either.CAS is also being weird, and I can't see how MC could have anything to do with THIS. Changed one little boy's skin/hair color. Skin color is fine. New color is set on everyday and swim, OLD color is showing up in the other 4 categories.

How is that even possible?I'll check it out more. Just wanted to fly 'look at dresser sometime' by you, mostly. For the post-holiday pile. I don't think anything is BROKEN, it's just acting a little weird in spots.Deaderpool7th Dec 2016 8:42 PM. Ty for this makes my game play better, but i do have one problem i have noticed that the flag for no age is not working, i put it on the goth children went to play another household and the goth children grew up, i went into there home and it says they have to no age via command center but say there age instead of it being stop.Did you get the latest version of the Mods because this is something I specifically updated the modules for on December 2nd. If your mccmdcenter.package file is not dated December 2nd, then you haven't updated so you are right, it will not work.Deaderpool7th Dec 2016 8:48 PM. I'm beginning to think Dresser may need a revisit.Here's ONE reason.Outfit OutfitCategory.EVERYDAY0:Hair: 0x023af3Head: 0x00229c4: 0x024237Top: 0x020207WHAT is 4?:New: for one thing.And I looked at my one alien in CAS.

Still trying to figure THAT out. She has 2 faces in the choice bar, two complete sets of clothes in CAS (both 'look' human but I couldn't edit the name in 'alien' I guess?). Dresser only saw one set. I haven't played her to switch her into alien Live, she's a chef. I don't particularly want to lose that. I'll dig deeper when I get another alien.BUT, (full disclosure) I haven't tried anything with JUST MC in, yet, either.CAS is also being weird, and I can't see how MC could have anything to do with THIS.

Changed one little boy's skin/hair color. Skin color is fine. New color is set on everyday and swim, OLD color is showing up in the other 4 categories. How is that even possible?I'll check it out more. Just wanted to fly 'look at dresser sometime' by you, mostly.

For the post-holiday pile. I don't think anything is BROKEN, it's just acting a little weird in spots.4 is some outfit part that isn't anything I am aware of so I display that it is there and has a value, but I don't have the ability to say what it is.since I don't know.According to the outfit part lists from scripts that we've had in the past, there is no part '4'. It goes 1,2,3,5,6,7,8, etc. There was never a 4.Yeah, since I have no control over what you're seeing in CAS, I can't really help you with any of that. As far as colors not matching, I have seen that happen before. Just has to do with CAS not syncing everything correctly.

I see it more often, though, where I'll see one hair color in the world, but when I go into CAS it's a different color. Then, when I exit CAS, it's the same color in the world that it was in CAS and it always matches from then on. I've seen this happen on games that I've saved and come back to and loaded later. I think there must be some caching at fault for that sort of an issue, though. When you enter CAS and leave it, it resets the cache so it's right. Your issue is a little different, sounds like.Novius7th Dec 2016 9:49 PM. I am having problems with the child support portion of this mod.

It used to list the child support amount when the bills became due. I have it turned on to all, but I don't see where child support was taken. Thanks for this great modIt will only tell you how much child support was on the bill if you don't save and exit the game and come-back after the bill amount has already been calculated.

It remembers in memory how much of the bill is child support, but it can't save that anywhere other than in memory. So, if you exit the game and come back in, the total bill amount including the child support will still be the same, but there is no way for the game to know how much of the bill is child support. It's always worked that way. If you have logging enabled, it will tell you in your log file how much of the bill due is child support.Thanks for your thanks!LisaLovesTheSims124868th Dec 2016 3:01 AM. No problems from the stuff pack that I've heard of. I wouldn't expect any unless they've thrown something surprising in with the butler like they did with the nanny (Sims not aging after they met the nanny bug, for example).I can't seem to get it to work anymore. Fully updated it was fine, but when I downloaded and played the most recent stuff pack, I can't get it to open anymore.

When I click the sim, and the command center bit shows up in the menu, if I click on it just pretends I clicked off of it. I still get the notification on startup that I have all the mods, and as I mentioned, it shows up in the menu, but that's it. Same goes for the computer.Frimlin8th Dec 2016 10:03 AM.

I can't seem to get it to work anymore. Fully updated it was fine, but when I downloaded and played the most recent stuff pack, I can't get it to open anymore. When I click the sim, and the command center bit shows up in the menu, if I click on it just pretends I clicked off of it.

I still get the notification on startup that I have all the mods, and as I mentioned, it shows up in the menu, but that's it. Same goes for the computer.Have you got any other mods installed? Try running the game with only MCCC (and triple check you've got the most recent version.

) Typically if only one person is reporting an issue, it is because they have a unique problem in their setup. Good luck!Deaderpool8th Dec 2016 1:26 PM. I can't seem to get it to work anymore. Fully updated it was fine, but when I downloaded and played the most recent stuff pack, I can't get it to open anymore. When I click the sim, and the command center bit shows up in the menu, if I click on it just pretends I clicked off of it. I still get the notification on startup that I have all the mods, and as I mentioned, it shows up in the menu, but that's it.

Same goes for the computer.Like Frimlin said, probably another mod or just an installation problem. Every time in the past when someone has reported the exact issue you're saying you are having, it is because they don't have MCCC installed correctly. Like they have only some of the modules updated to the most recent version and some of the modules are an older version.which won't work, of course.noway7148th Dec 2016 5:51 PM. Like Frimlin said, probably another mod or just an installation problem. Every time in the past when someone has reported the exact issue you're saying you are having, it is because they don't have MCCC installed correctly. Like they have only some of the modules updated to the most recent version and some of the modules are an older version.which won't work, of course.So, I'm really not sure what the issue was.

The mods were working perfectly fine before I installed the latest stuff pack, but weren't after. I did replace them though, with the ones that came out today, and it's working now.egwarhammer8th Dec 2016 9:15 PM. 4 is some outfit part that isn't anything I am aware of so I display that it is there and has a value, but I don't have the ability to say what it is.since I don't know.According to the outfit part lists from scripts that we've had in the past, there is no part '4'. It goes 1,2,3,5,6,7,8, etc. There was never a 4.Yeah, since I have no control over what you're seeing in CAS, I can't really help you with any of that. As far as colors not matching, I have seen that happen before.

Just has to do with CAS not syncing everything correctly. I see it more often, though, where I'll see one hair color in the world, but when I go into CAS it's a different color. Then, when I exit CAS, it's the same color in the world that it was in CAS and it always matches from then on.

I've seen this happen on games that I've saved and come back to and loaded later. I think there must be some caching at fault for that sort of an issue, though.

When you enter CAS and leave it, it resets the cache so it's right. Your issue is a little different, sounds like.I bet 4 is the new Armband. It shows up with bracelets, but it's a Female (?) upper-arm cuff.

(Just spotted it.)I'm tempted to redownload the updated-for-translation files to see if it fixes random Dresser stuffs I have going on here. Little boy with split personality hair color (I haven't seen him live yet to see if he's okay in world), and a new thing I.just. saw in CAS. Adult male, swimwear outfit (one of two outfits, I have 2 @ 100% generating) is one of the FEMALE fullbody one-piece suits. That's NEVER happened before.It's pink, too. He's self-assured, but, really? (Things you don't expect.

Haha!) In fact. You gotta see this. Why should I have all the fun?Deaderpool8th Dec 2016 10:04 PM. I bet 4 is the new Armband.

It shows up with bracelets, but it's a Female (?) upper-arm cuff. (Just spotted it.)I'm tempted to redownload the updated-for-translation files to see if it fixes random Dresser stuffs I have going on here. Little boy with split personality hair color (I haven't seen him live yet to see if he's okay in world), and a new thing I.just.

Sims 4 Mc Command Center Not Working

saw in CAS. Adult male, swimwear outfit (one of two outfits, I have 2 @ 100% generating) is one of the FEMALE fullbody one-piece suits.

That's NEVER happened before.It's pink, too. He's self-assured, but, really? (Things you don't expect. Haha!) In fact.

You gotta see this. Why should I have all the fun?It could be the armband. Also looks like they're including 'Teeth' in CAS?

I don't know that they have any actual CAS Teeth 'outfit parts' yet other than a default that I see in the tuning files.egwarhammer8th Dec 2016 11:13 PM. I think this filter is being a little overzealous:filterWalkerCityLifeLivesOnStreetAdultSettings (testing 'low')'PopulationPercentAdult': 20,'PopulationPercentBaby': 5,'PopulationPercentChild': 65,'PopulationPercentElder': 5,In fact, I may need to go up on Elder, I'm seeing more than you'd think with that 5 showing. (just realized that. 10 incoming.)Yeah. New settings, test incoming:'PopulationPercentAdult': 25,'PopulationPercentBaby': 5,'PopulationPercentChild': 65,'PopulationPercentElder': 10,I'll be back!FalseZen8th Dec 2016 11:22 PM. It could be the armband. Also looks like they're including 'Teeth' in CAS?

I don't know that they have any actual CAS Teeth 'outfit parts' yet other than a default that I see in the tuning files.I believe that's for the Vampires that are rumored to be in the next expansion pack. See or.Personally I feel that the whole teeny bopper 'Twilight' obsession is long dead. EAxis just hasn't realized it yet. I never wanted them in TS2&3, and I certainly don't want them now. I seriously doubt they will ever include 'Vampire Slayer' as a career. Lame, and no fun.

Especially for $60.00!.Sigh. Where's my Holiday snow?Deaderpool9th Dec 2016 1:43 AM. I believe that's for the Vampires that are rumored to be in the next expansion pack.

See or.Personally I feel that the whole teeny bopper 'Twilight' obsession is long dead. EAxis just hasn't realized it yet.

I never wanted them in TS2&3, and I certainly don't want them now. I seriously doubt they will ever include 'Vampire Slayer' as a career. Lame, and no fun.

Especially for $60.00!.Sigh. Where's my Holiday snow?Hmmm.maybe. I know there's been 'Occult' code in the game since GTW. Even some stuff about 'fairies', but nothing actually coming of it. Even back with Dining out, I think it was, they added code that made ghosts smoke in the sunlight like Vampires do.

Maybe they're slowly but surely working their way there. Supernatural stuff has usually been released pretty early in Sim games before, seems like.Deaderpool9th Dec 2016 1:46 AM. I think this filter is being a little overzealous:filterWalkerCityLifeLivesOnStreetAdultSettings (testing 'low')'PopulationPercentAdult': 20,'PopulationPercentBaby': 5,'PopulationPercentChild': 65,'PopulationPercentElder': 5,In fact, I may need to go up on Elder, I'm seeing more than you'd think with that 5 showing. (just realized that. 10 incoming.)Yeah. New settings, test incoming:'PopulationPercentAdult': 25,'PopulationPercentBaby': 5,'PopulationPercentChild': 65,'PopulationPercentElder': 10,I'll be back!Are you bringing-up a random number generator thing as an issue for me to research?

I thought we have had conversations about RNG before.The filter you are talking about would never be changed with either list of settings you've given because they both include Adult and Elder percentages. The filter also includes Adult, Young Adult and Elders so they match so my code doesn't modify the filter in any way. As to the actual generation, that is based on rolling a random number and comparing it to your percentage. I can't really affect the way the RNG generates numbers.I just ask it to give me one. I've mentioned in the past that you would have to allow the game to roll thousands of Sims and record all of them to actually get a valid sample set to say the random numbers are random or not. Otherwise, you're just looking at too small of a sample set to make a judgement on.Ynattirb739th Dec 2016 1:51 AM. I can't seem to get it to work anymore.

Fully updated it was fine, but when I downloaded and played the most recent stuff pack, I can't get it to open anymore. When I click the sim, and the command center bit shows up in the menu, if I click on it just pretends I clicked off of it. I still get the notification on startup that I have all the mods, and as I mentioned, it shows up in the menu, but that's it.

Same goes for the computer.Mine did the exact same thing. I pulled out all the mods except the MC ones and it still occurred.Deaderpool9th Dec 2016 2:47 AM. Mine did the exact same thing. I pulled out all the mods except the MC ones and it still occurred.Then like we told the OP about this, you have an installation issue. That's what it always is for people talking about this issue. Everyone that has redownloaded the mod and replaced what they had have everything working like it is supposed to again.

I don't know if people are not upgrading to the latest 3.0.3 version released on December 2nd or if they are only upgrading some of their modules when everything always has to match version-wise, but it seems to be a common mistake with the installation this time around.Leo-SSA9th Dec 2016 4:25 AM. Anyone know what was changed Dec 8?Nothing?Dec 6 patch notes:And they're SHORT, here's what they said. All of it.Update: 12/6/2016 – PC Version 1.25.136.1020 / Mac Version 1.25.136.1220“I could disappear forever and it wouldn’t make any difference!” Au contraire, my friend, it makes a difference, it really does.

We’re sorry for making you go away, it wasn’t our intention. We’re so glad to have you back.Get TogetherFixed an issue where club points would incorrectly display as 0, and purchased club perks would go missing.If you saved your game when in this state, any Sims added to the unlocked 7th or 8th slots would have been evicted from the club and will need to be re-added.Deaderpool9th Dec 2016 1:26 PM. My game version is: 1.25.136.1020 PC version of the game.I have everything except (City Living and Vintage Glamour)MC Command Center (3.0.3) seems not to be working properly anymore. My Sims even with a 'no aging' flag are getting older.Do your MC Command Center and MC Occult modules have December 2nd as the modified date?

Because there was a special fix version of 3.0.3 that was released on December 2nd specifically to fix no aging. If your modules don't have that date, then you need to redownload all the modules.has a screenshot of what your modules should look like with the correct dates for the updated version of 3.0.3 thanks to EG!Deaderpool9th Dec 2016 2:20 PM. Just so everyone knows, in the future I think I am only going to upload the 'AllModules' zip files. One of the things that takes me the longest to do when I'm deploying a new version is to upload all of the individual modules.

After I upload each individual module, I have to copy/paste the description of that module from the prior version. It's a very manual process and I don't really think having the individual modules are really making things a lot easier.

I think it's just as easy for someone to download the 'AllModules' and just deploy the specific modules from the zip file that they want to use. I also think there will be less chances of someone getting a wrong version of a specific module as they get them all together and they're all matching in the zip file.Frimlin9th Dec 2016 2:44 PM. See you noticed my new sig!I wanted that line to stand-out but it kinda stands-out too much for my liking.not sure where to go with it with the limited vbcode support we have here and on SXS.Well the signatures have limitations - you've just changed the signature, over time it'll probably be less eye catching for you whilst still remaining so for the less frequent users. I have a feeling that it'll build up in time anyhow.

It's really not been open long and it could take quite some time for people to become aware of this kind of concept - not sure the Sims community has really touched on Patreon much over time. But I'd wager a good portion of the community would be financially able to considering what's needed to own and add to the game, especially if they truly appreciate what your mod brings to their experience. If any mod, yours is in a top position to build up a strong enough Patreon audience that all being well you'll have no concerns other than maintaining the grace and vigor of your ever-dutiful effort.Deaderpool9th Dec 2016 4:26 PM. Well the signatures have limitations - you've just changed the signature, over time it'll probably be less eye catching for you whilst still remaining so for the less frequent users. I have a feeling that it'll build up in time anyhow.

It's really not been open long and it could take quite some time for people to become aware of this kind of concept - not sure the Sims community has really touched on Patreon much over time. But I'd wager a good portion of the community would be financially able to considering what's needed to own and add to the game, especially if they truly appreciate what your mod brings to their experience. If any mod, yours is in a top position to build up a strong enough Patreon audience that all being well you'll have no concerns other than maintaining the grace and vigor of your ever-dutiful effort.HA! 'Grace and vigor'BTW, you've been doing a lot of question answering here. You're not alone on that and sometimes I fail to thank the people doing this as often as I should, but I do appreciate it. That goes for Gusti too!

EG is a staple and actually has the thanks on the main description page.Frimlin9th Dec 2016 4:46 PM. Thank you for updating the no culling flag. I really appreciate it. Back to playing my main saved game, and the no culling flag is working great, no need for no culling to be set.Now only if the npc stuck age bug would go away I ran into in the new game I was playing. Where npc teen and kids would not automatically age up when it was time for their birthdays.

Don't know about young adults or older did not get that far into the game. Could be just an Maxis bug though, but I still thought I should still report it. My settings for set age spam duration are adult 26, elder 20 and the rest on default.

Forgot to add playing on long life span.Frimlin9th Dec 2016 6:05 PM. Now only if the npc stuck age bug would go away I ran into in the new game I was playing. Where npc teen and kids would not automatically age up when it was time for their birthdays.

Don't know about young adults or older did not get that far into the game. Could be just an Maxis bug though, but I still thought I should still report it.

My settings for set age spam duration are adult 26, elder 20 and the rest on default. Forgot to add playing on long life span.Hmm I haven't definitively noticed that happening in my world but I have suspected it. Do you have notifications for aging turned on? I do as I always go and update a sim - played or unplayed - when they age up.JohnBigOz9th Dec 2016 6:16 PM. But the functionality I want comes with pregnancy module, so I CAN'T rid of it.So what part of the functionality do you want to keep exactly? You don't want it to control the pregnancies of your inactive sims, yet you are also saying you like that it allows you to control the pregnancies.If I am understanding you, then you can for example:. Set MCCC MC Pregnancy Pregnant Sim Selection Bypass Active sim Romances to Enabled.

Set MCCC MC Pregnancy Pregnant Sim Selection Bypass Played Households to Enabled. Set MCCC MC Pregnancy Pregnant Sim Selection Allow Homeless Pregnancy to DisabledThis will only give you pregnancies in your unplayed, home-living sims. You could make home-living, unplayed sims homeless to stop them getting pregnant too.Or you could just disable the checks it does to make sims pregnant.MCCC MC Pregnancy Pregnant Sim Selection Days to Run Checks- Uncheck all days so it never actually runs.Does this help?JohnBigOz9th Dec 2016 7:32 PM.

So what part of the functionality do you want to keep exactly? You don't want it to control the pregnancies of your inactive sims, yet you are also saying you like that it allows you to control the pregnancies.If I am understanding you, then you can for example:. Set MCCC MC Pregnancy Pregnant Sim Selection Bypass Active sim Romances to Enabled. Set MCCC MC Pregnancy Pregnant Sim Selection Allow Homeless Pregnancy to DisabledThis will only give you pregnancies in your unplayed, home-living sims. You could make home-living, unplayed sims homeless to stop them getting pregnant too.Or you could just disable the checks it does to make sims pregnant.MCCC MC Pregnancy Pregnant Sim Selection Days to Run Checks- Uncheck all days so it never actually runs.Does this help?That does help.What I want is to retain the ability to manipulate the offsprings in pregnancy, since that can be set in active households (afaik), i.e what gender, how many babies, etc.But I don't want Story Progression to actually occur.Roseheart9th Dec 2016 7:42 PM. Hmm I haven't definitively noticed that happening in my world but I have suspected it. Do you have notifications for aging turned on?

I do as I always go and update a sim - played or unplayed - when they age up.Nope, I didn't have notifications for aging turned on. I just noticed that the npc kids and teens that came with the game where not ageing up after my teen aged up and none of them aged up days later. Checked than with mc commander and they where days over for age up.Deaderpool9th Dec 2016 7:59 PM. Nope, I didn't have notifications for aging turned on. I just noticed that the npc kids and teens that came with the game where not ageing up after my teen aged up and none of them aged up days later. Checked than with mc commander and they where days over for age up.The core game will do that. When it's time for someone to age-up, they're added to a queue.

If there are a lot of aging-up happening, like when you start a new game and everyone in the world is on the same aging-up schedule, then Sims will not age-up exactly when they're supposed to. They will age-up when their turn in the queue tells them to age-up. This gets a lot better when not so many Sims are on the same aging-up schedule. My mods don't control when Sims age-up. That's all controlled by the core game.Deaderpool9th Dec 2016 8:01 PM. That does help.What I want is to retain the ability to manipulate the offsprings in pregnancy, since that can be set in active households (afaik), i.e what gender, how many babies, etc.But I don't want Story Progression to actually occur.Frimlin gave an example of how to turn-off the automatic pregnancies. Another way is to set the Pregnancy Percent Adjustment to '-100'.

You would still have the MC Pregnancy menu for setting offspring like you are wanting with the automatic pregnancies turned-off, so it seems like that's exactly what you're looking for.SimsRica9th Dec 2016 9:02 PM. Quote:- Baby: 3 days =0-3 Years old 0, 1, 2, 3- Child: 13 days =##-##Years old 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,18, 19, 20- Teenager: 7 days =##-##Years old 20, 21, 22, 23, 24, 25, 26, 27- Young Adult: 20 days =##-##Years old 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47- Adult: 20 days =##-##Years old 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68- Elder: 10+ days =##+ Years old 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78MCC Version I use of Lifespan. Quote:Baby: 2 days =0-2 Years oldChild: 6 days = 7-13 Years oldTeenager: 5 days = 13-18 Years oldYoung Adult 22 days = 18-40 Years oldAdult: 28 days = 40-68 Years oldElder: 22 days = 68-90 Years oldSo, now I ask question.Let's say I want to make mother and kid (son/daughter) to have age differences of 18.How would I do that?I mean in what age of mother should born baby so that they both will become age differences of 18?I asked this question cause Sims 4 Lifespan System confuses me cause it doesn't have toddler lifespan, unlike Sims 3.Deaderpool9th Dec 2016 10:00 PM.

I love this Mc But its not working for me cuz as you said about PC/MAC & i have mac & i don't know where i can find or see it cuz its not showing up my gameNot really sure what you're asking. The installation instructions are the same for PC and MAC. What I show on the troubleshooting section of the main description page applies to both PC and MAC.

The modules for both PC and MAC are version 3.0.3. The modified dates on the MAC will be the same as they are on the screenshot which I included a link to just a few posts up the page whether you are on a PC or MAC. The screenshot will look different for a MAC, but the dates and file sizes are still the same between versions.We have many MAC users here, so if you have specific questions that are MAC-specific, I'm sure there are users that could answer better than I since I've never used a MAC. But 'it's not showing up in my game' just means that, most likely, you have an installation/configuration issue like what we describe in the troubleshooting section suggestions for how to fix.Deaderpool9th Dec 2016 10:05 PM. I don't really know for sure how to answer this as it is more of a 'your gaming style' and 'how Sims 4 works' than a 'how my mod works' question. From my understanding of how Sims 4 aging works, it's really not a 'years old' thing at all.

It's a Sim-Day life span. All of the ages are based on how many Sim-Days there are within them.If you want 18 days between the mother and the baby, then you would have to make the mother become pregnant at the Sim-Day age of 18.

By default, Sims don't age when they are pregnant so they would remain 18. Whether or not that is when she is a total of 18 Sim-Days old or 18 Sim-Days into Young Adulthood or Adulthood are, again, based on your own game rules.Again, not really sure if that's what you're looking for or not because this doesn't seem to really be a mod question, but I try to answer what I can.Thanks!Oh, ok, thanks for reply.So, all I was wanted to know is I want to make mother and kid age differences of total lived days of 18 days, using my setting of MCC for Life Span.And bottom is what used on, 'Set Age Span Duration.' On 'MCCC Settings.' , and 'Pregnancy Duration' on 'MC Pregnancy.'

:Pregnancy Duration: 2 daysBaby: 2 daysChild: 6 daysTeenager: 5 daysYoung Adult22 daysAdult: 28 daysElder: 22 daysAnd I want to make baby and mother age differences of 18.Is that what you told me above, when you said, 'If you want 18 days between the mother and the baby, then you would have to make the mother become pregnant at the Sim-Day age of 18.' ?All times are GMT +1. The time now is 6:44 PM.